v1.0.5 - first Itch release, most bugs fixed.


Changelog for version 1.0.5:

  • some fixes for erika stage 4 scene
  • fix fitness penalty calculation for mari weight levels
  • typo fixes and proper screen clearing for ch3 boss event
  • fix bug where weight level could never calculate as zero after someone reaches weight 1 (fixes mari scenes playing early)
  • fix tracking for maximum weight level reached
  • fix minor image transparency issues in opening
  • properly reset erika’s menu image after leaving intro dungeon
  • fix some conditions and descriptions in mari’s schedule
  • general fixes and adjustments to ‘hang out with friends’ events
  • properly reset the flag that checks if you’ve cleared the current month’s dungeon
  • adjusted images/timing in dungeon 4 post-boss scene
  • overhauled a number of schedule/weekend events - lower overall mood gain, made “neutral” results more likely or added them when necessary
  • implemented a scene when first entering a dungeon at max weight level
  • implemented a minor story scene mid-month 6
  • tidied up squashed stat panel UI numbers
  • overhauled weight tracking in stat panel
    • bar estimates progress to next weight level
    • weights outside starting/final stages now more accurate to original estimates, but also means the weight-point-to-pounds conversion swings wildly between levels
    • i’d like to put icons on either side but for now it’s just numbers representing current/next weight level
  • changed some keyboard help prompts using characters not supported by font
  • decreased weekly academics deterioration
  • a number of schedule and story events set at home now respect the home outfit settings, except where specific outfits were already in use.
  • (hopefully) prevented extra runs of schedule/events caused by pressing the relevant button multiple times over a short enough period
  • added mana level update check to mari’s revive skill, tweaked double cash skill to 80TP from 30MP
  • rejiggered some chests in second dungeon
  • enabled and expanded missing part of dungeon 5 intro; minor tweaks to pre-boss typos, flow, etc.
  • start increasing exp gain from dungeon 3 onwards
  • increased knife/dagger attack stats and added crit rate boost to make them a viable alternative to claws
  • half-assed a game icon

For more news and up-to-date discussion, check the thread at Weight Gaming.

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Comments

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(+1)

Hello!

Thank you for your work, I enjoyed it! <3

I look forward to new updates. Do what you think is necessary, you are doing well! <333