v1.0.5 - first Itch release, most bugs fixed.
Magical Viking Erika » Devlog
Changelog for version 1.0.5:
- some fixes for erika stage 4 scene
- fix fitness penalty calculation for mari weight levels
- typo fixes and proper screen clearing for ch3 boss event
- fix bug where weight level could never calculate as zero after someone reaches weight 1 (fixes mari scenes playing early)
- fix tracking for maximum weight level reached
- fix minor image transparency issues in opening
- properly reset erika’s menu image after leaving intro dungeon
- fix some conditions and descriptions in mari’s schedule
- general fixes and adjustments to ‘hang out with friends’ events
- properly reset the flag that checks if you’ve cleared the current month’s dungeon
- adjusted images/timing in dungeon 4 post-boss scene
- overhauled a number of schedule/weekend events - lower overall mood gain, made “neutral” results more likely or added them when necessary
- implemented a scene when first entering a dungeon at max weight level
- implemented a minor story scene mid-month 6
- tidied up squashed stat panel UI numbers
- overhauled weight tracking in stat panel
- bar estimates progress to next weight level
- weights outside starting/final stages now more accurate to original estimates, but also means the weight-point-to-pounds conversion swings wildly between levels
- i’d like to put icons on either side but for now it’s just numbers representing current/next weight level
- changed some keyboard help prompts using characters not supported by font
- decreased weekly academics deterioration
- a number of schedule and story events set at home now respect the home outfit settings, except where specific outfits were already in use.
- (hopefully) prevented extra runs of schedule/events caused by pressing the relevant button multiple times over a short enough period
- added mana level update check to mari’s revive skill, tweaked double cash skill to 80TP from 30MP
- rejiggered some chests in second dungeon
- enabled and expanded missing part of dungeon 5 intro; minor tweaks to pre-boss typos, flow, etc.
- start increasing exp gain from dungeon 3 onwards
- increased knife/dagger attack stats and added crit rate boost to make them a viable alternative to claws
- half-assed a game icon
For more news and up-to-date discussion, check the thread at Weight Gaming.
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Magical Viking Erika
Can Erika save the city... and her waistline?
Status | In development |
Author | Open Fly Games |
Genre | Role Playing, Visual Novel |
Tags | Adult, bbw, expansion, fat, inflation, RPG Maker, ssbbw, Turn-Based Combat, weight-gain |
More posts
- Version 1.0.6 now live + Poll for future updates73 days ago
Comments
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Hello!
Thank you for your work, I enjoyed it! <3
I look forward to new updates. Do what you think is necessary, you are doing well! <333