Minor update: V1.3


I am a dummy who never considered mouse-only or touchscreen players and didn’t testplay with them, meaning I didn’t find out until nearly two weeks later that the ice maze couldn’t be completed without a keyboard or controller. A new, slightly obtrusive set of directional buttons now pops up on-screen while you’re in the maze, and tapping these should work regardless of input method.

If the ice maze is still broken for other reasons*, or if there’s any other glaring oversights, please let me know.

You should be able to re-use your current save files for the download version, and the web version should automatically pull in any existing saves (at least, I hope).

I saw the comment pointing this out, did my testing, and implemented a mostly-tested fix in the span of two hours, right before I planned on heading to bed, so it’s very possible I broke something or that this doesn’t quite work as intended. As usual, I appreciate any feedback, because I let way too much slip through the cracks when I’m the only one testing.

*There’s a chunk of ice that’ll pretty much break instantly if you come to a full stop on top of it rather than gliding across it due to how I coded the events, but I’ve decided to adopt that as a feature rather than a bug.

Files

Fatch Quest v1.3 Linux.zip 180 MB
40 days ago
Fatch Quest v1.3 macOS (Apple Silicon ARM64).zip 153 MB
40 days ago
Fatch Quest v1.3 macOS (Intel x64).zip 163 MB
40 days ago
Fatch Quest v1.3 Windows.zip 173 MB
40 days ago

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